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Killing Time

“The toxicity and empathy of social media, in videogame form”

“Killing Time at Lightspeed presents a take on social media that we don’t see often: as both a stage for educational self-expression and a window into the lives of others. Those who use social media are both (inadvertently or otherwise) watchers and performers; the nature of these applications forces users to fulfill these roles. This doesn’t mean that performers actively create fiction but instead that watchers can only perceive those performers from one perspective: through the narrow window that allows us to see their expression. As watchers, we are unlikely to fully comprehend everything that surrounds a performer’s expression of anger, sorrow, or joy. After all, often what the performer is doing is condensing a significant part of their lives—whether it’s detailing their experience with racism or sexism, or simply talking about their career expertise—to a series of 140-character statements. However, that doesn’t stop such expressions from being beneficial to everyone involved. Social media platforms, in spite of whatever advertising they stack on the sidelines of their webpages, can serve as a means for us to connect to one another, an opportunity to grow as human beings by sharing our pain and experiences.”

Source: The toxicity and empathy of social media, in videogame form – Kill Screen – Videogame Arts & Culture.