So why is the showcase called Parallels? I suppose it comes down to this: we all know what videogames look like in the mainstream, with big budgets, big ambitions, and big audiences. It’s up to us, though, to try and show you what they look like under the surface, where there’s no production manager worried about a team hitting targets, no sales leader pushing for monetisation strategies…It’s not an imaginary world, or an optimistic vision of the future. It’s right here, and it coexists with the blockbuster-driven, global commercial enterprise that we think of when we talk about videogames. Sometimes it even intersects with it, and filters through to influence it. It’s not hidden, and it’s not going anywhere. It just runs in parallels.