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Articulating a Digital Existence: An Interview with Nicholas O’Brien

“Without being too philosophical about it, how the corporeal self deals with the virtual has been an ongoing process of becoming more aware, or understanding of that which is immaterial, or that which is virtual. I think digital technology heightens the awareness of that process but the language we have kind of gravitated towards is […]
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UK Video Games Sector: A Blueprint for Growth

The UK Video Games Sector: a blueprint for growth, tracks the rise of the UK games industry since the 1980s. It demonstrates the fast-evolving business models and the innovation used in by games businesses that have helped the UK become one of the most successful games exporters in the world. The report also identifies a […]
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Bird Sounds Visualised

Bird sounds captured using a digital audio recorder and fed into a computer to activate particle effects.
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CodeGirl Documentary: The Technovation Challenge

Join high school-aged girls from around the world as they try to better their community through technology and collaboration in this thrilling, heartfelt documentary. By 2017, the app market will be valued at $77 Billion. Over 80% of these developers are male. The Technovation Challenge aims to change that by empowering girls worldwide to develop […]
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80×40: The Repository Itself is the Product

Most projects treat git as a versioned container for content – be it source code, artwork, text, 3D models, or raw data – but I feel that git also offers many new ways to express content. Maybe you could use git to play games like tick-tac-toe or Connect Four, or maybe you could use git […]