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[Image Credits: kotaku.com]

Ghost in the Shell was Made for Virtual Reality

[Image Credits: kotaku.com]

[Image Credits: kotaku.com]

The movie began with a sequence of the major’s cyborg body slowly being pieced together and moves on to a combat sequence between the major and a military-looking mech. The short has several of the staples of the series, like the major hacking a mech or scenes that seem to have some kind of metaphysical significance, but the real fun was in the planetarium-like 3D. While it takes a little bit for me for get used to seeing two different shades of color in each eye, once my vision had adjusted, the scenes with a lot of motion were breathtaking. Looking around while almost my entire field of vision was moving, there were moments where I felt the onset of vertigo. It was something like using a headset like the PlayStation VR or Oculus Rift, but without the cumbersome headset. Overall it felt like a decent tech demo with potential.

Source: Ghost in the Shell was Made for Virtual Reality