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The Wash-up: National Novel-Generating Month

Last month nearly 200 entries turned up in a strange event on GitHub challenging programmers to write computer code that can generate 50,000-word novels. “The only rule is that you share at least one novel and also your source code at the end,” posted the event’s organizer, Darius Kazemi, who’s been staging “National Novel-Generating Month” […]
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Interactive Storytelling: Chris Crawford’s #ICIDS Lecture

Chris Crawford presents a [somewhat curiously cinema-dependent] version of his opening keynote lecture at the 2015 International Conference on Interactive Digital Storytelling. Source: Video of my Copenhagen Lecture
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Open Call: 2016 Bio Art and Design Award

Artists and designers interested in the life sciences are invited to propose new projects for funding. The Bio Art & Design Award (previously called the DA4GA) grants three awards, each of them is € 25.000, to fully realize a new work of art or design that pushes the boundaries of research application and creative expression. […]
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Inanimate Alice: the Last Gas Station

Countdown Begins to “Inanimate Alice: The Last Gas Station” Beta

It’s been a long time coming, and now the beta release of Episode 6 of the born-digital series Inanimate Alice is so close we can almost taste it. Ian Harper, the Series Producer [with whom I’m currently in the midst of cooking up an exciting new Inanimate Alice Storyverse co-production] has this to say about […]
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“Gone Home” Available on PS4 January 2016

In the time since Gone Home was originally released, there’s been an outpouring of requests from fans asking for the game to appear on their platform of choice—and we’re so happy to be able to finally come through for them, and bring this one-of-a-kind experience to PS4. Source: Gone Home on PS4 This January – […]