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Four Games That Tell Great Stories – And How They Do It

So often, the emphasis in video games marketing is on violence system at the core of the product; narrative designers, then, are viewed as the people who sew an emotional stitch through the levels to hold the thing together. But time and time again, players really turn up for the moment in which a story […]
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Remote Intimacy: Commission Opportunity

Remote Intimacy is a commission opportunity created by Fabrica, Brighton & Hove’s centre for contemporary art. We will commission one artist (or a pre – existing artist group), with a strong track record, to create a new work, that explores the possibility for (or actuality of) sustaining close personal relationships across geographical distance. Located primarily […]
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“Thresholds” Call For Contributions

We’re seeking contributions for the debut issue of thresholds, which will: “…focus on the theme of the extraneous. We seek manuscripts that deal with the extra, the foreign, or the strange from any angle. We welcome contributions that combine the creative and critical in their approach, and are eager to consider work that is experimental […]
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New Netprov From “Meanwhile…” Studios

I *soOOooooo* wish I could Netprov-play in this at the moment, but time-poverty is forcing my hand. Join in if you can: it looks riotously good. Welcome to Air-B-N-Me! In this exchange economy, we share our cars, our homes, and all our stuff. What if we could share our lives? If you ache to be […]
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“The Power Broker”: A Game Design Competition

Today, we are launching a competition that challenges game designers to adapt The Power Broker into a playable, interactive form that preserves the flavor and themes of the written work, while leveraging the unique opportunities the game medium provides. We are seeking submissions both in a video game category, as well in a separate tabletop […]