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QWC | Screen Narratives: Writing for Games

Writing for games isn’t the same as other forms of writing; you need to develop several pathways through a story and create scenarios and characters that encourage interaction. And all this needs to be set within a detailed and immersive story worlds.Games writing requires extensive and on-going collaboration with a creative team. Learn how to […]
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“Art is a form of encryption.”

“Often people are victimized without realizing it. Sometimes, I hope, my work provides a tiny glimpse of what freedom could look like…” Laura Poitras is an award-winning director, producer, and journalist. Her film CITIZENFOUR, concerning Edward Snowden, received the Oscar for Best Documentary in 2015. One of three founding editors of The Intercept, Poitras is […]
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“The Journey Home” + Forced Affectivity in VR

So I just finished playing through this Virtual Reality Experience for the Vive called “The Journey Home” [TJH] which has left me confuzzled emotionally. At first, the experience was hard to get into with a rushed intro containing similar-sounding voiceovers resulting in the main characters being confusingly difficult to distinguish. The scenes that followed weren’t […]
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Intimate Mechanics: One Model of Electronic Literature

So having entertained some debatable claims about extremes, we can now turn to the far more interesting middle space…we find works like Mez Breeze’s _cross.ova.ing ][4rm.blog.2.log][_, Talan Memmott’s Lexia to Perplexia, and my own Under Language, where scriptonic expression fuses with the vocabulary and syntax of computational code. Source: Microsoft Word – Moulthrop – Intimate […]
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Lisa Hanawalt, BoJack Horseman