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Net Art: Expanded Practice of Conservation

Looking at the qualities and characteristics of net art the need for an expanded practice of conservation becomes clear. Most net artworks are build and distributed through a complex and intricate interrelated system of networks that presents an assemblage of art, technology, politics, and social relations – all merged and related to form a variable […]
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US Judge Rejects Suit Over Face Scanning for Video Game – Slashdot

Two athletes whose images were scanned for a video game have been bounced from court on their claim that the game maker violated a law protecting biometric information. From a report:Brother-and-sister video basketball players Ricardo and Vanessa Vigil were leading a class action that claimed Take-Two Interactive, which manufactured the NBA 2K15 game, ran afoul […]
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Open call for MEMBRANA # 2 – Residency For Artistic Interface Criticism

The program MEMBRANA #2 – Residency For Artistic Interface Criticism aims to provide support to a visual artist interested in developing an artwork based on the concept of Interface Bias. The artist will develop his/her project during a eight weeks residency at Hangar (Barcelona). She/he will also be invited to participate in the ongoing investigation […]
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We’re hiring! | Hello Games

We’re looking for a talented writer to join our team to work on No Man’s Sky! Here’s the sort of person we’re after: – You have proven experience of delivering high quality written content in games – You’re super creative with an amazing eye for detail, with a track record of delivering incredibly engaging content […]
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But what does it mean to design a virtual world?

But what does it mean to design a virtual world? Come join us on Friday 25 November 2016 as we hear from leading designers, artists and thinkers whose work explores the ways in which videogames reflect and augment our reality. Parallel Worlds is the V&A’s first conference dedicated to the design and culture of videogames […]