No Comments

Submissions Open for the 2016 International Conference on Live Interfaces

The third International Conference on Live Interfaces will take place at the University of Sussex in June, 2016. This biennial conference will bring together people working with live interfaces in the performing arts, including music, the visual arts, dance, puppetry, robotics or games. The conference scope is highly interdisciplinary but with a focus on interface […]
No Comments

MoneyLab: Economies of Dissent | Conference

The Institute of Network Cultures presents MONEYLAB#2: ECONOMIES OF DISSENT – an international symposium hosting artists, activists, programmers and academics that probe, challenge and hack today’s global economy.What political imperatives shape the economy of dissent? What different views on the redistribution of wealth and the exchange of value are out there? How can we re-design […]
No Comments

ISMAR 2015 Exhibition: Data Body As Artifact

Such approaches have shifted the ways in which we perceive ourselves, in relation to our online identities (data bodies) and their positioning within the various socio/political/ economic networks that they traverse. As our online presence consolidates, what happens to our material presence? What traces, shadows, echoes and footprints from digital presence become materialised?…The Data Body […]
No Comments

UN|COMMONS: The Fight For Common Wealth

Water and food, data and networks, medicine and cultural assets: Who owns these resources? Who ought to? Who has access and whose access is denied? What is the value of these resources and how might they help or hinder us in overcoming the various crises of our times? Do we need rules, guidelines and agreements […]
No Comments

Academic Game Design|Research Labs: What Are They and How Do You (Not) Start One?

“Academic game labs take on a variety of forms at the universities that house them. Their funding structures, resources, and positions can come in varied nuanced configurations. This panel brings together a bevy of directors from academic game labs to share stories about starting, managing, shaping and even leaving labs. They have all attempted to […]