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[Image Credits: generatedgame.com]

Procedural generation takes game development to new worlds

“Procedural content generation feels a bit like violating laws of the universe – creating something from nothing, again and again,” he continues. “Of course it’s nothing like that really, but you get a rush from seeing something appear suddenly.” Source: Creative AI: Procedural generation takes game development to new worlds – GeneratedGame
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168:01 by Wafaa Bilal

During the invasion of Iraq in 2003, the College of Fine Arts at the University of Baghdad lost their entire library from looters who set fire to the collection. Over 70,000 books were reduced to ashes. To this day, students still have few books from which to study. 168:01 is an installation at the Art […]
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Why the STEAM Argument is One-Sided

What about having STEM at the center of Art and Design? I am not suggesting doing away with the three STEAM goals, but I am recommending some sort of balance by extending or broadening these goals; the current ones are lopsided. I strongly advocate new ways of starting with design and the arts, and then […]
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“Li-Fi has just been tested in the real world, and it’s 100 times faster than Wi-Fi…”

Expect to hear a whole lot more about Li-Fi – a wireless technology that transmits high-speed data using visible light communication (VLC) – in the coming months. With scientists achieving speeds of 224 gigabits per second in the lab using Li-Fi earlier this year, the potential for this technology to change everything about the way […]
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Submissions Open for the 2016 International Conference on Live Interfaces

The third International Conference on Live Interfaces will take place at the University of Sussex in June, 2016. This biennial conference will bring together people working with live interfaces in the performing arts, including music, the visual arts, dance, puppetry, robotics or games. The conference scope is highly interdisciplinary but with a focus on interface […]