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“Nintendo patent hints at a return to disc-free game consoles…”

Nintendo has said little about what its future NX console will involve (besides not running Android), but one of the company’s recent US patent applications might be a hint as to what it’s planning. The would-be patent, filed this February, talks about a “stationary game console” that uses only hard drives and external cards for […]
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Crowdsourcing Learn to Fly + MBD News

    Mammothly buzzing here off the back of a redonkuously successful Pluto demo test [in anticipation of our impending “I can’t even” news]. Also feeling ubergleeful about next week: #Carnivast is showing at #ELO15, #PRISOM is being showcased at #NotGamesFest, + Chpt 2 of “A [[Non]] Guardian Age” is to be officially released. Go […]
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Indiedev Open Call: Indie Arcade

The Indie Arcade, Coast to Coast is an annual event hosted by the Smithsonian American Art Museum and its partners. The event affords creative independent game designers and developers the opportunity to show their work at a 1-day event open to the public. In it’s first year 20 independent developers showed their work to an […]
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VR Pioneers Who Happen To Be All Women

“A June 8th tweet during the Apple WWDC 2015 celebrated something rare: a longer than usual line at the ladies room. It was widely reported as a sign that more women might finally be getting involved in technology. This has long been the mantra: not enough women in technical fields, and it seems to be […]
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Pluto Evolution

New Free Pluto Development Journal Available Now

Andy and I have bitten the documentation bullet and started a Pluto Development Journal here. So far we’ve covered: Delicate Development – Building Pluto Pluto Flyby [a Pluto gameworld flythrough]: #PlutoGame Evolution Snippets Pluto and the Distortion of Time [which almost sounds like the title of a Doctor Who Episode, huh.] Expect much more over […]