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#PRISOM Help Screen

System Disruption In ‘Anti-Game’ Worlds

“It is…possible for authors to engage with gameplay through the creation of multimedia game worlds that combine textual experimentation with interactive principles of computer games…The signifying systems by which commercial games make meaning and shape player behaviour are disrupted within these ‘anti-game’ worlds: in The Dead Tower, geographical terrain is mixed with hovering textual artifacts […]
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