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QWC | Screen Narratives: Writing for Games

Writing for games isn’t the same as other forms of writing; you need to develop several pathways through a story and create scenarios and characters that encourage interaction. And all this needs to be set within a detailed and immersive story worlds.Games writing requires extensive and on-going collaboration with a creative team. Learn how to […]
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“If the future of video games is VR, it needs to stop making us feel sick…”

Perhaps what E3 really showed was that the idea of virtual reality as a “genre” rather than a “platform” is a mistaken one. Developers will need to forge new game styles and new conventions and these will serve a wide variety of experiences that may not resemble those that we’ve been having for the last […]
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Survival Horror Game “Allison Road” Cancelled

Hi all. Sadly Allison Road had to be cancelled. Statement to come in the next few days. Thx for all your support and very sad it came 2 this — Allison Road (@AllisonRoad_HQ) 5 June 2016
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The making of Monument Valley

The BAFTA-winning development team behind Monument Valley share lessons learned on their journey to creative and commercial success. Hosted by Jordan Erica Webber with panelists: * Johnathan Topf – Senior Artist, ustwo games * David Fernandez Huerta -Senior Artist, ustwo games * Michael Anderson – Junior Producer, ustwo games.
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Four Games That Tell Great Stories – And How They Do It

So often, the emphasis in video games marketing is on violence system at the core of the product; narrative designers, then, are viewed as the people who sew an emotional stitch through the levels to hold the thing together. But time and time again, players really turn up for the moment in which a story […]