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One Doom fan, 300 hours, and one gargantuan level

  After 300 hours and over a year spent on it, Mansell is ready to unleash Four Site into the world. A map so large it will take most players two to three hours to complete. Four Site is massive—essentially four decent-sized Doom maps put together. Each section has its own look and feel, and […]
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Opportunity: NYU Game Center Announces New Scholarship for Women Game Designers

“Since the 1980’s, digital and board games have largely focused on attracting young men, creating over the years a startling gender disparity within the games industry,” said Briceño. “The Game Center is a welcoming and supportive environment for all students, and I was especially impressed both by how internationally and demographically diverse our student body […]
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A boardgame about climate change that melts as you play

  GEOlino, a German science magazine for children, wants to ensure that kids have access to resources that will help them to understand what the human race is facing (and what it’s causing)—in an easily digestible boardgame format. Recognizing the futility of trying to explain such a complex idea to a child using headache-inducing theory […]
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All The Delicate Duplicates Interview | Words About Games @ EGX 2016

Gary interviews Tracey McGarrigan about All The Delicate Duplicates, a digital fiction game about the relationship between a father and a daughter that is strained by arcane objects that they’ve inherited from Aunt Mo.
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QWC | Screen Narratives: Writing for Games

Writing for games isn’t the same as other forms of writing; you need to develop several pathways through a story and create scenarios and characters that encourage interaction. And all this needs to be set within a detailed and immersive story worlds.Games writing requires extensive and on-going collaboration with a creative team. Learn how to […]