No Comments

But what does it mean to design a virtual world?

But what does it mean to design a virtual world? Come join us on Friday 25 November 2016 as we hear from leading designers, artists and thinkers whose work explores the ways in which videogames reflect and augment our reality. Parallel Worlds is the V&A’s first conference dedicated to the design and culture of videogames […]
No Comments

SOFLES — LIMITLESS

No Comments

Codes & Modes: ReFraming Reality, Virtuality & Non-Fiction Media

Amidst the flurry of techno-utopian industry hype surrounding Virtual Reality, Augmented Reality, Mixed Reality, Artificial Intelligence, and Machine Learning, not enough attention has been paid to long-term socio-cultural or neurobiologial impacts of these new technologies. How can theorists, activists and artists develop a useful framework to explore the complex implications of using these technologies? This […]
No Comments

CMO of Unity discusses VR and the Next Generation of Immersive Experiences

Clive presents his views on the quickly evolving VR space and the drive to create more immersive gaming experiences. Alongside a new virtual storytelling language, we’re seeing an evolving mixed medium that brings in physical sensation. From Unity’s use in the untethered hyper-reality experience Ghostbusters: Dimension to the Leviathan Project’s tactile challenges, he has a […]
No Comments

Future Possible: “Beyond The Screen” VR Talk + Demo

In the 2nd edition of Future Possible, we’ll be questioning the future of the screen, and what the place of the plastic or 3D arts will be as we move towards an increasingly digital, back-lit life. Our provocateur for this conversation is Mez Breeze, an award-winning creative who makes Bespoke digital fiction, interactive narrative, digital […]