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MasterpieceVR: Lessons Learned

So lately I’ve been tinkering away with a fantastic new VR creation tool called MasterpieceVR, with which I’ve been happily experimenting my little creative heart out. Today, when videoing one of my MasterpieceVR 3D/VR models [which I had quite high hopes for], in my slightly frizzled-and-too-hyped-up-creative-state, I managed to accidentally save over it. One minute, […]
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Magic Bench: A MR Walk-Up-and-Play Experience

Mixed Reality (MR) and Augmented Reality (AR) create exciting opportunities to engage users in immersive experiences, resulting in natural human-computer interaction. Many MR interactions are generated around a €first-person Point of View (POV). In these cases, the user directs to the environment, which is digitally displayed either through a head-mounted display or a handheld computing […]
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“That Idiotic Bogost Article” vs EMPAWER SC

So after finding myself immersed in the bowels of a “grrrRRRish”-reactive reply to *that* snort-inducing “Video Games are Better Without Stories” text [ie “That idiotic Bogost article” as one of my mates recently labelled it], then ultimately deciding [in the absence of any mention in said article regarding nuanced interplay in games involving prescriptive (aka […]
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A Year and a Bit: The Good, The Bad, and the Mugglesy

Seems it’s turning out to be  hellova year here, and we’re only 4 months in. So far in 2017, here at MBD we’ve had Digital-Fiction-Award-shortlisted projects, and honorable mentions, and theorising all over the MDB shop: most of which have been centered on the release of “All the Delicate Duplicates”, on which we hit the […]
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Your Decisions at the New Star Wars Theme Parks Will Have Consequences

During a panel at Star Wars Celebration in Orlando this weekend, it was revealed that the fully immersive theme park areas will allow visitors to develop a reputation. That’s right. If you ride the attraction that pits the First Order vs. the Resistance, the side you pick will have ramifications throughout the park. Fly the […]