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We’re hiring! | Hello Games

We’re looking for a talented writer to join our team to work on No Man’s Sky! Here’s the sort of person we’re after: – You have proven experience of delivering high quality written content in games – You’re super creative with an amazing eye for detail, with a track record of delivering incredibly engaging content […]
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Codes & Modes: ReFraming Reality, Virtuality & Non-Fiction Media

Amidst the flurry of techno-utopian industry hype surrounding Virtual Reality, Augmented Reality, Mixed Reality, Artificial Intelligence, and Machine Learning, not enough attention has been paid to long-term socio-cultural or neurobiologial impacts of these new technologies. How can theorists, activists and artists develop a useful framework to explore the complex implications of using these technologies? This […]
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Opportunity: NYU Game Center Announces New Scholarship for Women Game Designers

“Since the 1980’s, digital and board games have largely focused on attracting young men, creating over the years a startling gender disparity within the games industry,” said Briceño. “The Game Center is a welcoming and supportive environment for all students, and I was especially impressed both by how internationally and demographically diverse our student body […]
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Narrative and Hypertext 2016

Narrative is a prevalent form of information common in our entertainment and communications, and key to our understanding of the world and its events. By building better models of narrative along with methods for generation, adaption, and presentation we enable narrative systems to become more effective but also improve our understanding of narrative structures.There is […]
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Admissions To Computational Media: MA Track

The Computational Media track emphasizes the affordances, and critique of, the technologies themselves in the context of cultural analytics and new media forms of expression. Computational Media topics include the manufacture and dissemination of humanities data and its expression, the social and ethical considerations of digital cultural heritage interventions, and the aesthetic and rhetorical value […]