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1Feb

Looking at the qualities and characteristics of net art the need for an expanded practice of conservation becomes clear. Most net artworks are build and distributed through a complex and intricate interrelated system of networks that presents an assemblage of art, technology, politics, and social relations – all merged and related to form a variable […]
22Nov

But what does it mean to design a virtual world? Come join us on Friday 25 November 2016 as we hear from leading designers, artists and thinkers whose work explores the ways in which videogames reflect and augment our reality. Parallel Worlds is the V&A’s first conference dedicated to the design and culture of videogames […]
22Mar

Firstly, I need to offer a sincere and abject apology for bastardising adapting the phrase All Quiet On the Western Front for the title above, but given the contents of this better-late-then-never-catchup on all things MBDish, it certainly fits. Second up, this: PLUTO PLUTO PLUTO PLUTO PLUTO PLUTO PLUTO PLUTO PLUTO PLUTO PLUTO PLUTO PLUTO […]
25Feb

Narrative is a prevalent form of information common in our entertainment and communications, and key to our understanding of the world and its events. By building better models of narrative along with methods for generation, adaption, and presentation we enable narrative systems to become more effective but also improve our understanding of narrative structures.There is […]
10Jan

“Using Shelley Jackson’s 1995 hypertext work Patchwork Girl as the initial model for a form of cyberfemininity that operates through hybridity and excess, this article examines the legacies of “patchwork” digital femininity in the works of Mez Breeze and Stephanie Strickland. Written in the invented language #mezangelle, Mez Breeze’s works posit the feminine as fluid, […]