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What AR and VR Can Learn from MMOs

In this 2017 GDC session, MMO designer Raph Koster talks about the social and ethical implications of turning the real world into a virtual world, and how the lessons of massively multiplayer virtual worlds are more relevant than ever.
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From the “Shuddup & Take My Money” Dept: Half-Life 2 VR Greenlight

Half Life 2: VR is a mod for the 2004 PC gaming classic by Valve Software. It is a community project that aims to allow players to experience the world of Half Life in a modern VR headset like the Oculus Rift or HTC Vive, and has been in development since 2013. See this Road […]
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A Year and a Bit: The Good, The Bad, and the Mugglesy

Seems it’s turning out to be  hellova year here, and we’re only 4 months in. So far in 2017, here at MBD we’ve had Digital-Fiction-Award-shortlisted projects, and honorable mentions, and theorising all over the MDB shop: most of which have been centered on the release of “All the Delicate Duplicates”, on which we hit the […]
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Alien: Covenant Found Footage Video Emerges, VR Experience Announced

…it has been announced that Ridley Scott’s production company RSA Films will be producing a brand new VR movie for Alien: Covenant. Not only that, but the company will be opening a new division dedicated entirely to creating VR content. No specific details were released about what the Alien: Covenant VR experience will entail, but […]
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But what does it mean to design a virtual world?

But what does it mean to design a virtual world? Come join us on Friday 25 November 2016 as we hear from leading designers, artists and thinkers whose work explores the ways in which videogames reflect and augment our reality. Parallel Worlds is the V&A’s first conference dedicated to the design and culture of videogames […]