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Repurposed Power Glove Does Animation

Dillon Markey, an animator for Robot Chicken and PES, modifies a Nintendo Power Glove as the most awesome animation tool ever.
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Codes & Modes: ReFraming Reality, Virtuality & Non-Fiction Media

Amidst the flurry of techno-utopian industry hype surrounding Virtual Reality, Augmented Reality, Mixed Reality, Artificial Intelligence, and Machine Learning, not enough attention has been paid to long-term socio-cultural or neurobiologial impacts of these new technologies. How can theorists, activists and artists develop a useful framework to explore the complex implications of using these technologies? This […]
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1990s Virtual Reality Papers Collection

This is a collection of papers, reports and concepts around the idea of Virtual Reality as presented in the years of 1990-1995. They are in a variety of formats ranging from text to Postscript and are offered in their original .ZIP archives from a CD-ROM of files from 1995. Source: 1990s Virtual Reality Papers Collection […]
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CMO of Unity discusses VR and the Next Generation of Immersive Experiences

Clive presents his views on the quickly evolving VR space and the drive to create more immersive gaming experiences. Alongside a new virtual storytelling language, we’re seeing an evolving mixed medium that brings in physical sensation. From Unity’s use in the untethered hyper-reality experience Ghostbusters: Dimension to the Leviathan Project’s tactile challenges, he has a […]
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“Future Possible”: ABC Radio Interview

…so here’s an ABC radio interview with my fine self and the lovely Adelaide Rief about our upcoming speaking event as part of the “Future Possible” Series, during which I even made [some sort of] sense banging on about Augmented Reality, Digital Fiction, Virtual Reality, Tilt Brush, and monsters [of course]. And here’s a *massive* […]