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Glove and Boots | No Script Day – The Word Game

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‘Let the Soul Dangle’: How Mind-Wandering Spurs Creativity

Can art itself be a useful catalyst for nudging us towards more helpful emotions and mental states? Whether in the form of literature, rap or abstract oil painting, many of us know we can improve the tenor of our thoughts by contemplating art. The Germans have a lovely saying for the benefits of keeping an […]
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Call Out: Part Choose-Your-Own Adventure, Part Exquisite Corpse

  Part choose-your-own adventure, part exquisite corpse, part fiction pyramid scheme, The Wyoming Project is an experiment in phenomenology and post-postmodern narrative structure.​ With each author writing new branches of the story based on what previous authors have written, our goal is to write an epic great work of Infinite Jest-level proportion and accessibility. ​This […]
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[Image Credits: The Chinese Room via pcgamesn.com]

Talking ‘Walking Sims’ With The Chinese Room’s Dan Pinchbeck

To think there was a time when a game like Dear Esther was seen as a radical concept. One so against the grain that it actually left some players enraged and decrying that its very existence was harmful to videogames. Ostensibly, there’s very little for you to do in Dear Esther. It’s a calm and […]
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All The Delicate Duplicates Interview | Words About Games @ EGX 2016

Gary interviews Tracey McGarrigan about All The Delicate Duplicates, a digital fiction game about the relationship between a father and a daughter that is strained by arcane objects that they’ve inherited from Aunt Mo.