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But what does it mean to design a virtual world?

But what does it mean to design a virtual world? Come join us on Friday 25 November 2016 as we hear from leading designers, artists and thinkers whose work explores the ways in which videogames reflect and augment our reality. Parallel Worlds is the V&A’s first conference dedicated to the design and culture of videogames […]
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All The Delicate Duplicates Interview | Words About Games @ EGX 2016

Gary interviews Tracey McGarrigan about All The Delicate Duplicates, a digital fiction game about the relationship between a father and a daughter that is strained by arcane objects that they’ve inherited from Aunt Mo.
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QWC | Screen Narratives: Writing for Games

Writing for games isn’t the same as other forms of writing; you need to develop several pathways through a story and create scenarios and characters that encourage interaction. And all this needs to be set within a detailed and immersive story worlds.Games writing requires extensive and on-going collaboration with a creative team. Learn how to […]
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“Art is a form of encryption.”

“Often people are victimized without realizing it. Sometimes, I hope, my work provides a tiny glimpse of what freedom could look like…” Laura Poitras is an award-winning director, producer, and journalist. Her film CITIZENFOUR, concerning Edward Snowden, received the Oscar for Best Documentary in 2015. One of three founding editors of The Intercept, Poitras is […]
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Intimate Mechanics: One Model of Electronic Literature

So having entertained some debatable claims about extremes, we can now turn to the far more interesting middle space…we find works like Mez Breeze’s _cross.ova.ing ][4rm.blog.2.log][_, Talan Memmott’s Lexia to Perplexia, and my own Under Language, where scriptonic expression fuses with the vocabulary and syntax of computational code. Source: Microsoft Word – Moulthrop – Intimate […]