GO: I go to these academic conferences where a similar conversation is happening among professors who write in the field of gaming studies. Some bring in literary and film theory, and try to lay that on top of video games, while others reject that. The tools and the language are already there from other fields, […]
But what does it mean to design a virtual world? Come join us on Friday 25 November 2016 as we hear from leading designers, artists and thinkers whose work explores the ways in which videogames reflect and augment our reality. Parallel Worlds is the V&A’s first conference dedicated to the design and culture of videogames […]
Gary interviews Tracey McGarrigan about All The Delicate Duplicates, a digital fiction game about the relationship between a father and a daughter that is strained by arcane objects that they’ve inherited from Aunt Mo.
Writing for games isn’t the same as other forms of writing; you need to develop several pathways through a story and create scenarios and characters that encourage interaction. And all this needs to be set within a detailed and immersive story worlds.Games writing requires extensive and on-going collaboration with a creative team. Learn how to […]
“Often people are victimized without realizing it. Sometimes, I hope, my work provides a tiny glimpse of what freedom could look like…” Laura Poitras is an award-winning director, producer, and journalist. Her film CITIZENFOUR, concerning Edward Snowden, received the Oscar for Best Documentary in 2015. One of three founding editors of The Intercept, Poitras is […]