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Call Out: Part Choose-Your-Own Adventure, Part Exquisite Corpse

  Part choose-your-own adventure, part exquisite corpse, part fiction pyramid scheme, The Wyoming Project is an experiment in phenomenology and post-postmodern narrative structure.​ With each author writing new branches of the story based on what previous authors have written, our goal is to write an epic great work of Infinite Jest-level proportion and accessibility. ​This […]
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Australian Artists, Writers + Actors Say No to Arts Coverage Cuts

Fairfax announced plans to shed 125 jobs, prompting a week-long strike by its journalists. Guardian Australia understands that positions being abolished will include all dedicated arts, film and books writers at the Age and the Sydney Morning Herald, along with two deputy arts editor roles. Contributors will be paid a lower rate for reviews and […]
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The Field of Dreams Approach: On Writing About Video Games

GO: I go to these academic conferences where a similar conversation is happening among professors who write in the field of gaming studies. Some bring in literary and film theory, and try to lay that on top of video games, while others reject that. The tools and the language are already there from other fields, […]
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But what does it mean to design a virtual world?

But what does it mean to design a virtual world? Come join us on Friday 25 November 2016 as we hear from leading designers, artists and thinkers whose work explores the ways in which videogames reflect and augment our reality. Parallel Worlds is the V&A’s first conference dedicated to the design and culture of videogames […]
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All The Delicate Duplicates Interview | Words About Games @ EGX 2016

Gary interviews Tracey McGarrigan about All The Delicate Duplicates, a digital fiction game about the relationship between a father and a daughter that is strained by arcane objects that they’ve inherited from Aunt Mo.