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[Image Credits: 3ders.org]

3D Printing An Augmented Virtual Reality Cockpit

“As part of a sensational exhibit at the San Francisco Art Market, artist Micah Ganske has designed a stunning VR experience that revolves around a 3D printed cockpit.” Source: 3ders.org – Artist 3D prints a spaceship cockpit for an Augmented Virtual Reality experience | 3D Printer News & 3D Printing News
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[Image Credits: http://games.on.net]

“Steam’s Greenlight process is so broken games are now flooding the market just for fun…”

“There’s been a growing chorus of complaints about the Steam Greenlight process for a while, with critics, gamers and developers complaining that Valve’s hands-off approach has resulted in a complete over-saturation of the market. It’s resulted in some offensively bad titles getting through, but in some cases the games are just straight out offensive.” Source: […]
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Online Journal Hz: Call for Articles

Online journal Hz (www.hz-journal.org) is looking for articles on New Media, Sound Art, Electro-Acoustic Music, Virtual Worlds, and Social Media. We accept earlier published and unpublished articles in English. Please send your submissions hz-journal@telia.com. Source: Rhizome | Announce: Call for Articles
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[Image Credits: The Next Web]

The [Sneaky] Secret Psychology of Facebook

“Lots of studies have worked toward figuring out what exactly goes on in our brains when we’re participating in social media—specifically, Facebook. A recent one discovered a strong connection between Facebook and the brain’s reward center, called the nucleus accumbens. This area processes rewarding feelings about things like food, sex, money and social acceptance.When we […]
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[Image Credits: thurrott.com]

“Hands-On with (a Near Final) Microsoft HoloLens…”

“The biggest improvement, however, was actually the spatial sound experience. If you think about interacting with holograms in a 3D environment—i.e. real life—you tend to think about the visual stuff, but of course sound—and ambience, which is not sound, but can be impacted by sounds—plays a big role in the experience as well. And the […]