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Audience watching PRISOM

#PRISOM Film Screening: Furtherfield Gallery, London

The above is a great snap of audience members eyeballing our explanatory #PRISOM film [with the pic credit going entirely to Nathan Jones]. The film was commissioned specifically for the latest Torque Event held on April 18th, 2015 at the Furtherfield Gallery in London. If you’re interested in knowing more about the communication mechanics of […]
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Human Design

“Humane Design – Games Must Be Good to Their Players”

After making the shortlist in the “Games Development” Category of the 2015 MCV Pacific Women In Games List which profiles the: “…most influential women across all facets of the Australian and New Zealand Games Industries”, this crucial idea of Humane Design rings even more stridently in my game-creatorish ears: “Games do not dictate our behavior, […]
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TARSplay

“TARSPlay” = Some Gobsmackingly Good Cosplay

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TARS

Loving TARS + CASE: Interstellar [Behind the Scenes]

[TARS and CASE: CASE and TARS…I loved these guys *so* *dang* *much* when watching Interstellar. Their designs weren’t completely sheen-believable from a strictly engineering/industrial design perspective, yes, but their embodiment of robots as nonstandard nonhumanoid was marvellous. To achieve such a level of character empathy and differentiation between such “articulated planks” = crafting at its […]
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Donna Haraway

Naming the Epoch: Haraway Ripping Up the Anthropocene

Donna Haraway, “Anthropocene, Capitalocene, Chthulucene: Staying with the Trouble”. “It has become literally unthinkable to do good work in any interesting field with the premises of individualism, methodological individualism, and human exceptionalism. None of the most generative and creative intellectual work being done today any longer spends much time except as a kind of footnote […]