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Image Credit: TechCrunch

Unity + Microsoft’s HoloLens: Together At Last

“The Unity game engine is arguably the de facto standard for those dabbling with Oculus Rift development. But that doesn’t mean the Unity/Rift relationship is particularly exclusive…” Source: Unity Will Be Able To Build Games For Microsoft’s HoloLens | TechCrunch
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Image Credit: IBT

Chet Faliszek on VR Gaming: “We’re at the Pong level…”

“None of know what the hell we are doing. We’re still just scratching the surface of VR. We still haven’t found out what VR is, and that’s fine. We’ve been making movies in pretty much the same way for 100 years, TV for 60 years and videogames for 40. VR has only really been [in […]
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Oculus Competition

Oculus Virtual Reality Competition

“Virtual reality company Oculus partners with software company Otoy to host a VR art competition. Running from now through July, the Render the Metaverse competition will offer $75,000 in prizes to artists that make the “most breathtaking” 360-degree stereo-panoramic submissions. Entrants will need to use Otoy’s own Octane VR rendering software, which is free for commercial […]
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Audience watching PRISOM

#PRISOM Film Screening: Furtherfield Gallery, London

The above is a great snap of audience members eyeballing our explanatory #PRISOM film [with the pic credit going entirely to Nathan Jones]. The film was commissioned specifically for the latest Torque Event held on April 18th, 2015 at the Furtherfield Gallery in London. If you’re interested in knowing more about the communication mechanics of […]
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Human Design

“Humane Design – Games Must Be Good to Their Players”

After making the shortlist in the “Games Development” Category of the 2015 MCV Pacific Women In Games List which profiles the: “…most influential women across all facets of the Australian and New Zealand Games Industries”, this crucial idea of Humane Design rings even more stridently in my game-creatorish ears: “Games do not dictate our behavior, […]