Mixed Reality (MR) and Augmented Reality (AR) create exciting opportunities to engage users in immersive experiences, resulting in natural human-computer interaction. Many MR interactions are generated around a first-person Point of View (POV). In these cases, the user directs to the environment, which is digitally displayed either through a head-mounted display or a handheld computing […]
In this 2017 GDC session, MMO designer Raph Koster talks about the social and ethical implications of turning the real world into a virtual world, and how the lessons of massively multiplayer virtual worlds are more relevant than ever.
Interactive fiction has a time-honored tradition of turning boring ol’ books into video games (See: Hitchhiker’s Guide, Sorcery!, The Hobbit) but Ice-Bound Concordance [official site] might be the first I’m aware of to try and go the other direction and sell you one of those boring ol’ books.Co-created by Aaron Reed, of Blue Lacuna fame […]
Researchers in the Microsoft lab of Jaron Lanier are experimenting with multi-person augmented reality, and the results of their work could help shape the way the technology is commercialized and used. Lanier was a pioneer of virtual and augmented, or mixed, reality in the 1980s.Microsoft is testing a commercial augmented reality product, called HoloLens. Lanier […]
“Microsoft wants researchers to figure out some impressive uses for HoloLens. It’s put out a call for grant proposals for researchers who want to work with the augmented-reality headset, and it intends to reward five groups with $100,000 and a pair of HoloLens development kits, for a total of $500,000 and 10 headsets. “We expect […]