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Pluto Screenshot 1

Game Design: “encompass[ing]…many possible flavors.”

After a discussion 3 days ago covering similar conceptual territory during a Pluto game dev session, this article really does target-resonate: “Stepping into games is like arriving at a cheese-tasting party where most of the crowd is angrily murmuring that cheddar and swiss are always and objectively the best cheeses on grounds of utility and […]