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25Jul

Perhaps what E3 really showed was that the idea of virtual reality as a “genre” rather than a “platform” is a mistaken one. Developers will need to forge new game styles and new conventions and these will serve a wide variety of experiences that may not resemble those that we’ve been having for the last […]
27May

“The upcoming Unity 5.1 includes native Oculus support which may make this process a bit more complicated. Until then, these steps are the best way I can find to support both Cardboard and Gear VR in one project. I’m a big fan of mobile VR, and I think it’s necessary for any developer at this […]