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29Aug

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Posted by Mez Breeze. Categories : Creative, Games, Gaming, Interactive. Tags : Games, Interactive Stories, Storytelling.
13Aug

It’s been a good long while since I’ve had the time to update y’all on shenanigans here at Mez Breeze Design and believe me, the shenanigans have been lapping at a brimmingly-high-level with oodleloads of events, creative works and projs both happening and in the pipe. So I’m breaking out of this time-imposed CoS [Cone […]
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Posted by Mez Breeze. Categories : Creative, Digital Literature, Digital Poetry, E-Publishing, Electronic Literature. Tags : Digital Fiction, Digital Writing, Electronic Literature, Inanimate Alice, Interactive Stories, MBD Updates, Virtual Reality, VR.
4Jun

So this morning a bunch of keen XR Artists met up in VR [at the gorgeous Museum of Other Realities] to explore new work that had been included in the May show, as well as a general chinwag. Turns out we did a heap more than that, and in the spirit of oversharing [heh] here’s […]
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Posted by Mez Breeze. Categories : Interactive, Storytelling, Storyworld, Virtual Reality, XR Art. Tags : Interactive Stories, Virtual Reality, VR, VR Literature, Wasn't that AMAAAZIIIING.
2Nov

So there’s certain news tidbits that I should’ve been rabidly noting down here lately [think: this, that, and the other], but due to deadline insanity and crazyhuge workloads, instead I’ve found myself in a-neglect-my-blog rut… …until now. I’m the very definition of thrilled [look it up in the dictionary: betcha there’s one o’ my Virtual […]
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Posted by Mez Breeze. Categories : Augmented Reality, Creative, Digital, Electronic Literature, Festival, Games, Gorgeous, Interactive, Storytelling, Storyworld, Transmedia, Virtual Reality. Tags : Augmented Reality, Design, Digital Fiction, Immersive, Interactive, Interactive Fiction, Interactive Stories, Virtual Reality, VR.
6May

So after finding myself immersed in the bowels of a “grrrRRRish”-reactive reply to *that* snort-inducing “Video Games are Better Without Stories” text [ie “That idiotic Bogost article” as one of my mates recently labelled it], then ultimately deciding [in the absence of any mention in said article regarding nuanced interplay in games involving prescriptive (aka […]
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Posted by Mez Breeze. Categories : Game Design, Games, Interactive, Storytelling. Tags : EMPAWER, Gamedev, Interactive Stories, Rescue Dogs.
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Me[z]anderings
- Latest VR Sculptures January 19, 2019
- #Bandersnatch Branching December 31, 2018
- Diploma in Creative Writing in a Digital Age, Dublin November 10, 2018
- Perpetual Nomads: News Aplenty. November 8, 2018
- Neneh Cherry – Kong October 25, 2018
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