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Beta-Testing #nordicfish: Simulation and Interaction in Virtual Environments

A rundown of some contributions to Joellyn Rock’s beta-testing project involving simulation and interaction in Virtual Environments. The project testing included a setup with tweets live performance-projected. Enjoy. [
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Storytelling Course

WANTED: Storytellers To Reimagine The World of Sherlock Holmes

WANTED: Storytellers, Game Designers, Makers, Hackers and others who want to reimagine the world of Sherlock Holmes. Sherlock Holmes & the Internet of Things is an ongoing prototype developed and run by the Columbia University Digital Storytelling Lab that explores new forms and functions of story. We are pleased to announce that Sherlock Holmes & […]
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The Impacts of Interactive Storytelling: A Case Study of Jupiter Ascending

The fantastical elements in Jupiter Ascending present as bricolage. Such variables also act to illustrate just how such a movie might reshape established indicators of what makes a film great (or even watchable). Instead of free-falling into harsh reviewing mode, maybe audiences could instead learn that such fantastical elements are ripe for what I term […]
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ELO 2015: The End(s) of Electronic Literature + #Carnivast

We are excited to present a fabulous program for ELO 2015 in Bergen this summer! Please be aware that the program is still slightly in flux as speakers and artists finalise their travel plans, and there may be some cancellations. Talks, workshops and exhibitions will be at the University of Bergen, Bergen Public Library and […]
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“neo london”: An Evolving Interactive Environment Online

‘An Evolving Interactive Environment online now! “The filthy carcass of London is still twitching spasmodically. It jerks about like something is still alive inside it, even though everything else has stopped. Everything else has stopped.” David Cameron PM On the occasion of the passing of the Rubbish Act, 2013, only two Members of Parleyament voted […]