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Narrative and Hypertext 2016

Narrative is a prevalent form of information common in our entertainment and communications, and key to our understanding of the world and its events. By building better models of narrative along with methods for generation, adaption, and presentation we enable narrative systems to become more effective but also improve our understanding of narrative structures.There is […]
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Procedurally Generating Game Narratives

Ed Key and Nicolai Troshinsky of Twisted Tree Games are attempting to expand procedural generation into storytelling with their game Forest of Sleep. Source: Gamasutra – Procedurally generating a narrative in Forest of Sleep