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#PRISOM Help Screen

System Disruption In ‘Anti-Game’ Worlds

“It is…possible for authors to engage with gameplay through the creation of multimedia game worlds that combine textual experimentation with interactive principles of computer games…The signifying systems by which commercial games make meaning and shape player behaviour are disrupted within these ‘anti-game’ worlds: in The Dead Tower, geographical terrain is mixed with hovering textual artifacts […]
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#PRISOM

MBD Mid-Week Update: Happenings + Shenanigans

So here we are again having made it past hump-day, and I’m in the mood for another MBD update – just don’t get rampantly addicted to these, as they depend entirely on whether I’m trapped in a workaholic timesink [I’m currently in such, but I’m also in lovely warm denial]. Let’s whiz through this week’s […]
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Audience watching PRISOM

#PRISOM Film Screening: Furtherfield Gallery, London

The above is a great snap of audience members eyeballing our explanatory #PRISOM film [with the pic credit going entirely to Nathan Jones]. The film was commissioned specifically for the latest Torque Event held on April 18th, 2015 at the Furtherfield Gallery in London. If you’re interested in knowing more about the communication mechanics of […]