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30Jan
![[Image Credits: generatedgame.com]](http://mezbreezedesign.com/wp-content/uploads/2016/01/Screen-Shot-2016-01-28-at-6.25.30-PM.jpg)
“Procedural content generation feels a bit like violating laws of the universe – creating something from nothing, again and again,” he continues. “Of course it’s nothing like that really, but you get a rush from seeing something appear suddenly.” Source: Creative AI: Procedural generation takes game development to new worlds – GeneratedGame
24Nov
![[Image Credits: gamasutra.com]](http://mezbreezedesign.com/wp-content/uploads/2015/11/Forest-of-Sleep-Large1.jpg)
Ed Key and Nicolai Troshinsky of Twisted Tree Games are attempting to expand procedural generation into storytelling with their game Forest of Sleep. Source: Gamasutra – Procedurally generating a narrative in Forest of Sleep