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But what does it mean to design a virtual world?

But what does it mean to design a virtual world? Come join us on Friday 25 November 2016 as we hear from leading designers, artists and thinkers whose work explores the ways in which videogames reflect and augment our reality. Parallel Worlds is the V&A’s first conference dedicated to the design and culture of videogames […]
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Codes & Modes: ReFraming Reality, Virtuality & Non-Fiction Media

Amidst the flurry of techno-utopian industry hype surrounding Virtual Reality, Augmented Reality, Mixed Reality, Artificial Intelligence, and Machine Learning, not enough attention has been paid to long-term socio-cultural or neurobiologial impacts of these new technologies. How can theorists, activists and artists develop a useful framework to explore the complex implications of using these technologies? This […]
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1990s Virtual Reality Papers Collection

This is a collection of papers, reports and concepts around the idea of Virtual Reality as presented in the years of 1990-1995. They are in a variety of formats ranging from text to Postscript and are offered in their original .ZIP archives from a CD-ROM of files from 1995. Source: 1990s Virtual Reality Papers Collection […]
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Contest: Recreate a Movie Scene in VR

What would your favourite movie scene look like if you could explore it from within? Maybe there are hints about the story that we never saw because they were not in the picture, or maybe the new perspective gives an entirely new spin to what’s going on! In our new community contest we’re challenging you […]
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“Future Possible”: ABC Radio Interview

…so here’s an ABC radio interview with my fine self and the lovely Adelaide Rief about our upcoming speaking event as part of the “Future Possible” Series, during which I even made [some sort of] sense banging on about Augmented Reality, Digital Fiction, Virtual Reality, Tilt Brush, and monsters [of course]. And here’s a *massive* […]