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“The Journey Home” + Forced Affectivity in VR

So I just finished playing through this Virtual Reality Experience for the Vive called “The Journey Home” [TJH] which has left me confuzzled emotionally. At first, the experience was hard to get into with a rushed intro containing similar-sounding voiceovers resulting in the main characters being confusingly difficult to distinguish. The scenes that followed weren’t […]
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[Image Credits: Intel via usatoday.com]

Intel’s Cordless VR Headset

The Project Alloy headset incorporated Intel’s front-facing 3-D camera technology, which it calls Real Sense. That gives users the ability to use hand gestures to execute commands.The headset Krzanich showed the audience was a single unit, no trailing wires, no tethering to a computer. The design contrasts with Facebook’s Oculus Rift, the $600 VR headset […]
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“Stranger Things” Virtual Reality/360 Experience [Jumpscare Ending]

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“If the future of video games is VR, it needs to stop making us feel sick…”

Perhaps what E3 really showed was that the idea of virtual reality as a “genre” rather than a “platform” is a mistaken one. Developers will need to forge new game styles and new conventions and these will serve a wide variety of experiences that may not resemble those that we’ve been having for the last […]
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[Image Credits: 3dvrcentral.com]

Oculus Launches “VR for Good” in High Schools

Oculus is rolling out a program with the goal of using VR as an inspiration for social change. Dubbed VR for Good, the program launches with two pilots. In the first, the Facebook-owned company is connecting students at nine San Francisco Bay Area high schools with professional filmmakers, the aim of which is to have […]