Game design

2015
3 Jun

Game Design: "encompass[ing]...many possible flavors."

After a discussion 3 days ago covering similar conceptual territory during a Pluto game dev session, this article really does target-resonate: "Stepping into games is like arriving at a cheese-tasting party where most of the crowd is angrily murmuring that cheddar and swiss are always and objectively the best cheeses on grounds of utility and pleasure, that assholes offering a plate of mold-laced bleu are an affront to any real cheese-lover, that brie may simply be too soft to be a real cheese.
2015
26 May

Feedback O' The Day: Pluto

…so here I am innocently dancing away in my studio chair to this track while craft-carving away at our "Provocare" Digital Fiction, and I've just received some amazing feedback about our Dreaming Methods co-produced project "Pluto" - an Aussie Technical Writer was so impressed with what he'd seen of the project he's been inspired to start writing creatively again!
2015
5 May

Pluto: Updates + A Shiny Preview

So I hear that certain enthusiastic individuals (here's looking at you, Electronic Literature scene) are keen to latch onto any news tidbits regarding Pluto, our current transmedia project in development with Dreaming Methods. Lucky for you then that we've just revamped our website with brand new eye-candy including a new preview trailer resting alongside some luscious imagery.
2015
19 Apr

#PRISOM Film Screening: Furtherfield Gallery, London

The above is a great snap of audience members eyeballing our explanatory #PRISOM film [with the pic credit going entirely to Nathan Jones]. The film was commissioned specifically for the latest Torque Event held on April 18th, 2015 at the Furtherfield Gallery in London. If you're interested in knowing more about the communication mechanics of the Surveillance Drones built into our anti-surveillance Game #PRISOM by Andy Campbell and yours truly, you're welcome: