Interactive

2016
9 Sep

Future Possible: "Beyond The Screen" VR Talk + Demo

In the 2nd edition of Future Possible, we'll be questioning the future of the screen, and what the place of the plastic or 3D arts will be as we move towards an increasingly digital, back-lit life. Our provocateur for this conversation is Mez Breeze, an award-winning creative who makes Bespoke digital fiction, interactive narrative, digital writing, games design, illustration, and transmedia design.
2016
24 Aug

"The Journey Home" + Forced Affectivity in VR

So I just finished playing through this Virtual Reality Experience for the Vive called "The Journey Home" [TJH] which has left me confuzzled emotionally. At first, the experience was hard to get into with a rushed intro containing similar-sounding voiceovers resulting in the main characters being confusingly difficult to distinguish. The scenes that followed weren't polished or sophisticated by any means, but the interactivity was solid for the most part.
2016
3 May

"Hunted Down": A Mysterious Package Arrives

Well well well…I've been waiting for this mysterious parcel to show up for a while now, and it in no way disappoints. Consider the below a type of "visual unboxing" [or actually, an "unparceling"] of the latest in our "Rumors of My Death" project. This intricately beautiful remixed+remashed book offers the following by way of its official introduction:
2016
8 Apr

"Thresholds" Call For Contributions

We're seeking contributions for the debut issue of thresholds, which will: "...focus on the theme of the extraneous. We seek manuscripts that deal with the extra, the foreign, or the strange from any angle. We welcome contributions that combine the creative and critical in their approach, and are eager to consider work that is experimental in both content and form.
2016
19 Feb

Launch of The Electronic Literature Collection Volume 3

Very happy to have "The Dead Tower" included in this supercool collection. Announcing the publication of the Electronic Literature Collection Volume 3, which launched today at an event at the Stedman Art Gallery at Rutgers University, Camden. This third volume features 114 works from 26 countries in 13 languages. The latest collection, drawn from over 500 submitted and solicited works, represents a wide range of forms and styles, including poem generators, bots, interactive fiction, mobile apps, and more.