Storytelling
2018
7
Jan
*****Advice: Aboriginal and Torres Strait Islander readers are advised that this story contains names and images people who have died.******
While the contribution of Aboriginal people to the pastoral industry has long been acknowledged, Ms Simone sensed a gap in the historical record.
"In the 1930s, you actually find lots of information about Aboriginal stockmen and their participation in the industry starts coming out,"
2017
2
Nov
So there's certain news tidbits that I should've been rabidly noting down here lately [think: this, that, and the other], but due to deadline insanity and crazyhuge workloads, instead I've found myself in a-neglect-my-blog rut...
…until now.
I'm the very definition of thrilled [look it up in the dictionary: betcha there's one o' my Virtual Reality avatars sitting there looking right smug] to be showing three Virtual Reality works at this 2017 International Festival of Virtual Reality hosted by the cultural association "
2017
2
Nov
"...he wants life to be as simple as it is in a sitcom. He wants easy closure. He's always seeking validation and forgiveness, but unlike his sitcom where they're guaranteed, in real life he never earns them. Interestingly enough not getting this closure only exacerbates his problems, and he continues his own loops of addiction, self-destruction, and driving away his friends.
2017
17
May
Have we mentioned that two of our projects, All the Delicate Duplicates and the Beta version of Inanimate Alice: Perpetual Nomads have made the shortlist for this Prize? No? Well you better go visit here to have a look-see [and feel free to sling us - or some of the other fab entries - a vote for the People's Choice Award if you're feeling click-generous].
2017
2
May
Seems it's turning out to be hellova year here, and we're only 4 months in. So far in 2017, here at MBD we've had Digital-Fiction-Award-shortlisted projects, and honorable mentions, and theorising all over the MDB shop: most of which have been centered on the release of "All the Delicate Duplicates", on which we hit the big red Steam publish button in February.