Virtual reality
2015
5
Oct
Away-stepping from tech for a long weekend and it seems 'sif the digital world continues to turn without me being in it [how *dare* it! ;)]. Anyhoo, just checking into the Studio and *BOOM!!* - excite-worthy announcements are now splathered all over the shop, including:
Transitio_MX06 is wrapping up as we speaktype, with #PRISOM having showcase-featured alongside such gobstonkingly great games as The Stanley Parable and Papers, Please.
2015
16
Aug
Mez Breeze, Andy Campbell Selected for the Tumblr Prize in digital art with @thespacearts http://t.co/WzaPo8K6WV pic.twitter.com/7qMVYyzRmB
— Tumblr (@tumblr) August 5, 2015
2015
27
Jul
[Image Credits: vrscout.com]
"A June 8th tweet during the Apple WWDC 2015 celebrated something rare: a longer than usual line at the ladies room. It was widely reported as a sign that more women might finally be getting involved in technology. This has long been the mantra: not enough women in technical fields, and it seems to be especially true in today's resurgence of Virtual Reality.
2015
18
Jun
Alright, so this week - although only being officially half-over - has contained some absolute gems in the rampant-excitement-department: let's quickly cycle through em, shall we?
#PRISOM has been delightfully analysed in "Thinking Through Digital Media", a book that: "...offers a means of conceptualizing digital media by looking at projects that think through digital media, migrating between documentary, experimental, narrative, animation, video game, and live performance.
2015
4
Jun
For the past few weeks, I've been London-exhibiting a version of my Interactive Fiction work called "T[he]Issue" as part of a second site showing of Beyond The Interface. "T[he]Issue: The Geospatial and Mixed-Locative Colonisation Act of 2014" ("T[he]Issue" for short) is a work originally commissioned by Julian Stadon and Furtherfield Gallery for the Beyond the Interface Exhibition as part of the 2014 International Symposium on Mixed and Augmented Reality in Munich, Germany.