Mez Breeze Design crafts boutique digital design including transmedia, games, graphics, non-fiction, experimental storytelling, interactive fiction, and other genre-defying output. Current and past clients/projects include Inanimate Alice, the Queensland Government/Queensland Creative Industries, if:book Australia, The Next Web, World of Warcraft: Emergent Media Phenomenon, AppStorm, and The Writing Platform.

Mez Breeze is the Creative Director of Mez Breeze Design. In August 2015, Mez – along with fellow collaborator Andy Campbell – was awarded the Tumblr International Prize for Digital Art and Media and The Space’s “Open Call” Commission for their in-development transmedia project Pluto. When choosing Pluto as the winning work, Danielle Strle, Director of Product for Community and Content at Tumblr, said:

“Awarding the Tumblr Prize to Mez and Andy is a total honor and we are excited to be a part of such a thrilling experiment that will foster our continued support of digital art and media.”

Mez was shortlisted for the 2015 Thiel Grant Award for Online Writing, and in both the 2016 and 2015 Microsoft MCV Pacific Women In Games Lists (Game Developers Category). MCV Pacific’s Publisher & Commercial Lead, Joel Van Daal, says of Mez’s 2016 shortlisting that she is “…someone who I personally consider to be an integral part of the industry”. The list profiles the:

“…most influential women across all facets of the Australian and New Zealand Games Industries.”

In 2001, Mez was invited to complete the first Australian Digital Writing/New Media Artist-In-Residency at Wollongong City Gallery, as well as winning the JavaArtist of the Year Award for:

“…artists who combine artistic expression and statements with substantial power, technological activity, and excellence in sustained work.”

In 2002, Mez co-won the Newcastle New Media Poetry Prize and (in 2006) the Italian Site Specific Design Competition. In 2010, filmmaker Tim Burton judged her digital project Sk(c)innamon a winner of the “In a Burton Wonderland” Exhibition Competition.

Since 2011, Mez Breeze Design has partnered with Dreaming Methods to produce wearable and mobile-oriented projects. Their jointly produced #PRISOM, a game designed for wearable Augmented Reality displays and exhibited at the first dedicated Augmented Reality exhibition showcased in Australia, was:

 Commissioned for the 2013 International Symposium on Mixed and Augmented Reality Exhibition “Transreal Topologies” in conjunction with the South Australian University’s Wearable Computer Lab, and the Royal Institution of Australia.

Made the Finals of the 2014 Western Australian Premier’s Book Awards in the “Digital Narrative” Category.

Nominated in the Digital Humanities Awards for “Best Visualization or Infographic” Category.

Showcased at the 2015 Not Games Fest hosted by the Cologne Game Lab’s Institute for Game Development/Research at the Cologne University of Applied Sciences.

Featured at Transitio_MX06 alongside acclaimed game projects such as The Stanley Parable, Papers, Please and Atari-Noise.

Demoed at the 2015 International Conference on Interactive Digital Storytelling.

Mez’s networked, interactive and game-based projects are taught worldwide. Her pioneering codeworks are discussed and analysed in publications varying from academic journals to digital handbooks. She was a Founding Contributor at ARGology, the International Game Developers Association’s Alternate Reality Games SIG providing:

“…much needed information about alternate reality games for developers, journalists, researchers and players”.

As a Founding Member of the Third Faction Collective, Mez exhibited with Blizzard Entertainment, Eddo Stern, Tale of Tales, and Chris Metzen at the 2009 “World of Warcraft: Emergent Media Phenomenon” Laguna Show. She is currently an Advisor to the Mixed Augmented Reality Art Research Organisation, a 2016 Advisory Editorial Board Member of the Digital Journal Thresholds, and a Senior Research Affiliate of the Humanities and Critical Code Studies Lab.

Mez is also in the process of developing a comprehensive career archive with Duke University’s Curator Collection team. This archive is to be housed at the Rubenstein Rare Book and Manuscript Library. Currently, her globally-exhibited works reside in Collections as diverse as The World Bank, Cornell’s Rose Goldsen Archive at Cornell University, and the National Library of Australia.

 

Testimonials
testimonial

2015 Noted Writers’ Festival

  • <
  • >

"Groundbreaking digital/games writer @MezBreezeDesign has been cracking open online writing formulas for 20 years. We'll just try to keep up."

testimonial

Australian Writers’ Guild

  • <
  • >

"Mez Breeze is a fantastic independent games developer and writer known for her intense and subversive games and digital art."

testimonial

Micha Cárdenas

  • <
  • >

"Mez Breeze has accomplished what many new media artists strive for: to not just create a work of art, but a new genre of art."

testimonial

Rosie Cross

  • <
  • >

"Mez Breeze is the best darn editor on the planet."

testimonial

Peter Ciccariello

  • <
  • >

"Mez Breeze is one of the most innovative artists working in new media. Her expertise and technical knowledge is unsurpassed in the field. "

testimonial

Robert Rice

  • <
  • >

"It has been a tremendous pleasure and an enlightening experience working with Mez."

testimonial

Joel Falconer

  • <
  • >

"Every once in a while you'll find a gem who can reliably produce creative but factual, well-researched work that reads with personality and gravitas. Mez Breeze is one of these writers. She'll always deliver her best work and she'll always do it on time."

testimonial

Jeremy Hight

  • <
  • >

"Mez is both a brilliant groundbreaking polymath and an incredibly nice person who is a joy to work with."

testimonial

Mark Marino

  • <
  • >

"I've never encountered anyone with the unique joy and delight in language as @netwurker [from] @MezBreezeDesign."

testimonial

Selena Hanet-Hutchins

  • <
  • >

"...Mez Breeze experimented with temporality and structure, with interactivity and interface, and honoured the reader’s role in making [a] story."

testimonial

Lucy Alexander

  • <
  • >

"An emergency elevator pitch consult with Mez turned the ideas I'd been working with on their heads, and re-energised the way the piece was functioning so that I fell in love with what I was trying to do all over again. Quick, concise and thoughtful."

testimonial

Kane Faucher

  • <
  • >

"Blurring the distinctions between the alleged virtual and real, Mez is a chiasm-force in both milieus."

testimonial

Louis Lapprend

  • <
  • >

"Mez is a joy to work with. Mez Breeze Design are fast, efficient and original."

testimonial

Rebecca Cannon

  • <
  • >

"Mez is not only one of the world's most knowledgeable experts on contemporary digital culture, she's also one of its most inspiring innovators."

testimonial

Rob Wittig

  • <
  • >

"Mez Breeze is simply the most amazingly talented writer!"

Selected Clients
<
partner
partner
partner
partner
partner
partner
partner
partner
partner
partner
partner
partner
>