Mez Breeze Design crafts boutique digital design including transmedia, games, graphics, non-fiction, experimental storytelling, interactive fiction, and other genre-defying output. Current and past clients/projects include Queensland University of Technology + Arts Queensland, The 2015 Digital Writers’ Festival, if:book Australia, The Next Web, WoW: Emergent Media Phenomenon (sponsored by Blizzard Entertainment), AppStorm, Inanimate Alice and The Writing Platform.

Mez Breeze is the Creative Director and Lead Digital Content Creator of Mez Breeze Design. In August 2015, Mez – along with fellow collaborator Andy Campbell – was awarded both the Tumblr International Prize and The Space’s “Open Call” Commission for their in development transmedia project “Pluto”.

Mez was also shortlisted for both the 2015 Thiel Grant Award for Online Writing and the 2015 “Games Development” Category of the MCV Pacific Women In Games List, which profiles the:  “…most influential women across all facets of the Australian and New Zealand Games Industries.” Her globally-exhibited works reside in Collections as diverse as The World Bank, Cornell’s Rose Goldsen Archive at Cornell University, and the National Library of Australia.

In 2001, Mez was invited to complete the first Australian Digital Writing/New Media Artist-In-Residency at Wollongong City Gallery, as well as winning the JavaArtist of the Year Award for “…artists who combine artistic expression and statements with substantial power, technological activity, and excellence in sustained work.”  In 2002, Mez co-won the Newcastle New Media Poetry Prize and (in 2006) the Italian Site Specific Design Competition. In 2010, filmmaker Tim Burton judged her digital project “Sk(c)innamon” a winner of the “In a Burton Wonderland” Exhibition Competition.

Since 2011, Mez Breeze Design has partnered with Dreaming Methods to produce wearable and mobile-oriented projects. Their jointly produced “#PRISOM” is a game designed for Wearable Augmented Reality Displays and was commissioned for the 2013 International Symposium on Mixed and Augmented Reality. #PRISOM also made the Finals of the 2014 Western Australian Premier’s Book Awards in the “Digital Narrative” Category, and was recently showcased at the “Not Games Fest” hosted by the Cologne Game Lab’s Institute for Game Development and Research at the Cologne University of Applied Sciences.

Mez’s networked, interactive and game-based projects are taught worldwide. Her pioneering codeworks are discussed and analysed in publications varying from academic journals to digital handbooks. She is currently an Advisor to The Mixed Augmented Reality Art Research Organisation, a Senior Research Affiliate with The Humanities and Critical Code Studies Lab, and was a Judge of Bournemouth University’s 2014 New Media Writing Prize. She is also in the process of developing a comprehensive career archive with Duke University’s Curator Collection team. This archive (titled “The Mez Breeze Papers”) is to be housed at the Rubenstein Rare Book & Manuscript Library.

 

Testimonials
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2015 Noted Writers’ Festival

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"Groundbreaking digital/games writer @MezBreezeDesign has been cracking open online writing formulas for 20 years. We'll just try to keep up."

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Australian Writers’ Guild

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"Mez Breeze is a fantastic independent games developer and writer known for her intense and subversive games and digital art."

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Micha Cárdenas

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"Mez's thinking has inspired me to push to new depths of engagement with new forms of media such as microblogging and virtual presencing."

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Nancy Mauro-Flude

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"I gotta tell you all Mez Breeze Design has the most magnificent editing skills around."

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Rosie Cross

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"Mez Breeze is the best darn editor on the planet."

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Tim Akers

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"If you need a book cover, I would happily recommend Mez. She's brilliant."

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Robert Rice

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"It has been a tremendous pleasure and an enlightening experience working with Mez."

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Joel Falconer

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"Every once in a while you'll find a gem who can reliably produce creative but factual, well-researched work that reads with personality and gravitas. Mez Breeze is one of these writers. She'll always deliver her best work and she'll always do it on time."

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Andrea Phillips

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"The phenomenal Mez Breeze interviewed me on the topic of games addiction...her questions were incredibly thought-provoking."

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Mark Marino

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"I've never encountered anyone with the unique joy and delight in language as @netwurker [from] @MezBreezeDesign."

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Selena Hanet-Hutchins

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"...Mez Breeze experimented with temporality and structure, with interactivity and interface, and honoured the reader’s role in making [a] story."

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Lucy Alexander

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"An emergency elevator pitch consult with Mez turned the ideas I'd been working with on their heads, and re-energised the way the piece was functioning so that I fell in love with what I was trying to do all over again. Quick, concise and thoughtful."

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Amirouche Boubekki

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"...you might want to finish the day with candy tailored by @MezBreezeDesign."

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Louis Lapprend

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"Mez is a joy to work with. Mez Breeze Design are fast, efficient and original."

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Rebecca Cannon

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"Mez is not only one of the world's most knowledgeable experts on contemporary digital culture, she's also one of its most inspiring innovators." - Rebecca Cannon

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Rob Wittig

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"Mez Breeze is simply the most amazingly talented writer!"

Services
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Design

Game design. Illustration. Interactive Narrative. Digital Content Creation/Design. Transmedia. Infographics. Logos. Communication design. General use graphics + imagery. Concept art. Storyboarding. Book covers (both ebooks + dead-tree). Gamebooks. Visual Novels. Digital Fiction. Eliterature.

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Text

App + Game writing (altgames, indie, pervasive and AAA). Fiction (digital, transmedia, interactive, responsive, performative, mixed reality). Non-fiction (longform and shortform feature writing, reviews, editorials, blog posts, interviews, theory, investigative pieces + essays). Structural Editing.

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Consulting

Transmedia. Online writing (collaborative, networked, remote and live performance based writing events). Specialist pitches. Experiential Storytelling. Applied interactivity. Curation. Guest lecturing. Electronic + traditional literature. Responsive reality forms (augmented, mixed + virtual). Storyworld building.

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