Testimonials
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Canberra Noted Writers’ Festival

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"Groundbreaking digital/games writer Mez Breeze has been cracking open online writing formulas for 20 years. We'll just try to keep up."

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Australian Writers’ Guild

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"Mez Breeze is a fantastic independent games developer and writer known for her intense and subversive games and digital art."

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Micha Cárdenas

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"Mez Breeze has accomplished what many new media artists strive for: to not just create a work of art, but a new genre of art."

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James Morgan

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"Mez Breeze is a smart, witty, creative individual with an incredible depth of knowledge and experience in game spaces and augmented realities."

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Peter Ciccariello

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"Mez Breeze is one of the most innovative artists working in new media. Her expertise and technical knowledge is unsurpassed in the field. "

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Linda Carroli

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"Mez knows no bounds as she skims the confluence of virtuality, technology and textuality."

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Robert Rice

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"Mez has a brilliant mind. She is a wonderful rarity and I would instantly welcome any opportunity to work with her in the future and highly recommend her. She is an asset to any team or project."

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Jeremy Hight

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"Mez is both a brilliant groundbreaking polymath and an incredibly nice person who is a joy to work with."

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Mark Marino

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"I've never encountered anyone with the unique joy and delight in language as Mez."

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Selena Hanet-Hutchins

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"...Mez Breeze experimented with temporality and structure, with interactivity and interface, and honoured the reader’s role in making [a] story."

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Will Hansen

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"Mez Breeze’s work has been groundbreaking and important in the fields of electronic literature and Internet art...access to the documentation of how these works were created will be important for future generations."

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Kane Faucher

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"Blurring the distinctions between the alleged virtual and real, Mez is a chiasm-force in both milieus."

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Louis Lapprend

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"Mez is a joy to work with."

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Rebecca Cannon

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"Mez is not only one of the world's most knowledgeable experts on contemporary digital culture, she's also one of its most inspiring innovators."

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Rob Wittig

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"Mez Breeze is simply the most amazingly talented writer!"

Mez Breeze crafts VR sculptures/paintings, VR + AR experiences, games, experimental storytelling, Virtual Reality Literature, and other genre-defying output. Current and past tinkerings include the Virtual Reality Adventure Perpetual Nomads, predicting the rise of Augmented Reality at The Next Web, and exhibiting with the Third Faction Collective at World of Warcraft: Emergent Media Phenomenon.

Recent accolades and exhibitions include Mez’s Virtual Reality Literature Experience Our Cupidity Coda being a Finalist in the 2018 EX Experimental New Media Art Awards. In November 2017, This Golden Stance was showcased at the Las Ranetas International Festival of Virtual Reality (alongside the Oculus Story Studio produced Dear Angelica and Sony’s Snatch): as of May 2018, this VR Sculpture goes on permanent display at the Museum of Other Realities. Also in 2018, Mez partnered with Microsoft, Samsung and MasterpieceVR for their VR Influencers Sustainability Initiative where VR Artists were invited to design models using a Windows Mixed Reality Headset.

Microsoft’s MCV Pacific Women In Games listed Mez in their 2017 Game Changers Honorable Mentions, and Dev Diner named her as a 2017 Honorable Nominee for her VR work. In 2016, Mez took up an invite from the digital arts organisation Rhizome to have work memorialized in their Net Art Anthology. Her co-developed narrative game All the Delicate Duplicates has won multiple awards, including the 2015 Tumblr International Arts and Media Prize, 2016 Best Overall Game at the Game City Festival, and the 2017 Dundee Game Design Award in the Best Experimental Game Category. #PRISOM, Mez’s 2013 Augmented Reality Game developed with Andy Campbell, was commissioned for the 2013 International Symposium on Mixed and Augmented Reality. Academic James O’Sullivan describes #PRISOM as: “…the digital equivalent of Orwell’s 1984“.

Mez’s projects are taught worldwide and her works reside in Collections as diverse as The World Bank, Cornell’s Rose Goldsen Archive and the National Library of Australia. She is also in the process of developing a comprehensive career archive with Duke University’s Curator Collection team: this archive is to be housed at the Rubenstein Rare Book and Manuscript Library.

Mez currently serves as an Advisor to the Mixed Augmented Reality Art Research Organisation, an Editorial Board Member of the Digital Journal Thresholds, a co-founder of the XR Artists Collective, and is a Senior Research Affiliate of the Humanities and Critical Code Studies Lab.

 

 

Selected Clients/Partners
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