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Empathy Games: Tying Personal Experiences To Game Narratives

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‘For Caballero, Papo & Yo’s legacy isn’t about the details. It’s about the reaction he’s heard from fans who see the world a bit differently after seeing how the game handled alcoholism. And he’s hoping for the same effect with Cali.To that end, much like in Papo & Yo, players can expect Cali to, at times, break the fourth wall and let players know about Caballero’s own past.”I’m putting a lot of attention in making people feel what I felt,” he says, citing a spoiler at the end of Papo & Yo where the game stops showing alcohol as a metaphor and shows the main character picking up whiskey bottles.

“That was a moment that was really crucial because … it was breaking the wall between games as an escape and real life. I want to bring elements like that into Cali, so when people are playing it, it’s not just a fun, entertaining game. This is a real social critique of society, like other mediums do. …

My first impression was “WOW!”! I took Neurontin capsule from in the evening, the pain receded, the mood improved. Half the night, I bombarded my husband until he literally shouted at me. In the morning I was waiting for a “surprise” as I was a bit shaky, but the mood was fine.

“That was my story. It was beautiful. It was painful. We have a lot of social inequalities that I want to show.”‘

Source: Cali: A story of love and prostitution in VR | The Race for VR