‘For Caballero, Papo & Yo’s legacy isn’t about the details. It’s about the reaction he’s heard from fans who see the world a bit differently after seeing how the game handled alcoholism. And he’s hoping for the same effect with Cali.To that end, much like in Papo & Yo, players can expect Cali to, at times, break the fourth wall and let players know about Caballero’s own past.”I’m putting a lot of attention in making people feel what I felt,” he says, citing a spoiler at the end of Papo & Yo where the game stops showing alcohol as a metaphor and shows the main character picking up whiskey bottles.
“That was a moment that was really crucial because … it was breaking the wall between games as an escape and real life. I want to bring elements like that into Cali, so when people are playing it, it’s not just a fun, entertaining game. This is a real social critique of society, like other mediums do. …
“That was my story. It was beautiful. It was painful. We have a lot of social inequalities that I want to show.”‘