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[Image Credits: motionographer.com]

Virtual Reality is Not Filmmaking | Motionographer

[Image Credits: motionographer.com]

[Image Credits: motionographer.com]

While much has been made of immersion as a defining trait of virtual reality, a key component of normal (i.e. non-virtual) reality is painfully absent in the live-action and pre-rendered experiences I see being confused with true VR: interactivity. In real life, you make decisions. Those decisions change the world around you — or your experience of it — sometimes in profound, unexpected ways. Real life decisions aren’t presented to you as tidy forks in the road. Real life decisions are messy. You often don’t realize you’ve even made a decision until you’re reeling from its consequences. Real life decisions emerge from continuous behavior within an environment — not discrete, binary choices…Recent games like The Stanley Parable and Gone Home present their narratives through a series of discoveries. They aren’t telling stories so much as presenting all the pieces of a story and letting the user assemble them however they wish. While there is a master narrative, the specific experience of it is unique for each user.

Source: Motionographer Virtual reality is not filmmaking