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VR Devving: Game Design Rules to Unlearn

Minority Media’s Patrick Harris is coming to grips with VR game design as he works on the VR-only Time Machine, and at Oculus Connect today he shared 5 examples of the critical lessons he’s learned….“Playing games in VR really changes something about how players learn how to play our games,” Harris said. “Players learn fast [in VR], way faster than what I’m used to seeing them learn. … They learn in a completely different way.”

This caused various problems in the design of Time Machine, and Harris warned that designers need to take this into consideration and find suitable solutions.

Source: 5 game design rules to unlearn when working in VR