Gaming
2016
20
Jun
Did I ever mention how terrifically and Felix-the-cat-laughing-imbuingly-impressed I was with this crew's first offering, Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist? No? Well. I should have. It's side-splitting fun-shiny, so I'm smooshingly excited to be working my way through their latest, The Temple of No. Will report back ASAP *beep*.
2016
6
Feb
The official release of "Inanimate Alice: The Last Gas Station" (aka Episode 6) is swoon-worthy-soon!
2016
3
Feb
Can a game help you write a meaningful story with others? Academic discussion of collaborative story-writing games usually contains reference to Surrealist game Exquisite Corpse, known to many as Consequences. In it, a game rule prohibits players, writing in turn, from reading most of the story written before their contribution. This rule promotes a fragmented form of narrative which, although often inventive and entertaining, does not often fulfill the normal requirements of a story.
2015
19
Oct
So I can finally now officially let another embargo-cat-out-of-the-squirming-news-bag: Pluto is part of this fabbo Freeplay Independent Games Festival Showcase! Andy Campbell and I will be presenting exclusive in-game footage at this stellar event. As the official press-blurb says: "Come to PARALLELS 2015 on October 24 at 7.30pm, where Freeplay and ACMI will be presenting the best, weirdest, and most exciting Australian independent games at our Showcase event.
2015
18
Sep
The wonderful Skot Deeming has curate-included #PRISOM, our anti-surveillance game made with Dreaming Methods and Chris Joseph, as part of this fantastic festival. #PRISOM is exhibited alongside such other amazing projects as The Stanley Parable, Papers, Please and Atari-Noise.
Since 2005, The National Council for Culture and Arts, through the National Center of Arts and the Multimedia Center, has been organizing the Electronic Arts and Video Festival, Transitio_MX, which has become Mexico's most important platform for expression and contemporary practices in artistic creation that are linked to technology, as well as hybrid productions created by the merge of art, science, technology and humanities.