Looking at the qualities and characteristics of net art the need for an expanded practice of conservation becomes clear. Most net artworks are build and distributed through a complex and intricate interrelated system of networks that presents an assemblage of art, technology, politics, and social relations – all merged and related to form a variable […]
Clive presents his views on the quickly evolving VR space and the drive to create more immersive gaming experiences. Alongside a new virtual storytelling language, we’re seeing an evolving mixed medium that brings in physical sensation. From Unity’s use in the untethered hyper-reality experience Ghostbusters: Dimension to the Leviathan Project’s tactile challenges, he has a […]
This work is part of Abe Davis’s PhD dissertation at MIT, and is based on the paper: “Image-Space Modal Bases for Plausible Manipulation of Objects in Video” ACM Transactions on Graphics (SIGGRAPH Asia 2015) by Abe Davis, Justin Chen, Fredo Durand.
In this blog I detail the work I have been doing over the past year in getting artificial neural networks to reconstruct films — by training them to reconstruct individual frames from films, and then getting them to reconstruct every frame in a given film and resequencing it. The type of neural network used is an autoencoder. […]