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Net Art: Expanded Practice of Conservation

Looking at the qualities and characteristics of net art the need for an expanded practice of conservation becomes clear. Most net artworks are build and distributed through a complex and intricate interrelated system of networks that presents an assemblage of art, technology, politics, and social relations – all merged and related to form a variable […]
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A boardgame about climate change that melts as you play

  GEOlino, a German science magazine for children, wants to ensure that kids have access to resources that will help them to understand what the human race is facing (and what it’s causing)—in an easily digestible boardgame format. Recognizing the futility of trying to explain such a complex idea to a child using headache-inducing theory […]
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CMO of Unity discusses VR and the Next Generation of Immersive Experiences

Clive presents his views on the quickly evolving VR space and the drive to create more immersive gaming experiences. Alongside a new virtual storytelling language, we’re seeing an evolving mixed medium that brings in physical sensation. From Unity’s use in the untethered hyper-reality experience Ghostbusters: Dimension to the Leviathan Project’s tactile challenges, he has a […]
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Interactive Dynamic Video [ie Holy Toledo, Batman!]

This work is part of Abe Davis’s PhD dissertation at MIT, and is based on the paper: “Image-Space Modal Bases for Plausible Manipulation of Objects in Video” ACM Transactions on Graphics (SIGGRAPH Asia 2015) by Abe Davis, Justin Chen, Fredo Durand.
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Artificial Neural Networks Reconstruct “Blade Runner”

In this blog I detail the work I have been doing over the past year in getting artificial neural networks to reconstruct films — by training them to reconstruct individual frames from films, and then getting them to reconstruct every frame in a given film and resequencing it. The type of neural network used is an autoencoder. […]