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Pluto Shortlisted For OC

“Good News, Everyone!”

We’re blisteringly pleased to inform you all that Pluto, our latest game based transmedia project with Dreaming Methods, has been shortlisted for The Space’s Open Call Competition. Out of a field of approximately 600 submissions, our project has made the grade. The next step is working with our designated Associate Producer, Maria Bota, to further develop […]
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2nd Torque Illustration Excerpt

TypeMotion Does Torque#1

Q: Am I insanely happy to have been commissioned to be part of this amazing Event set and resulting book? A: #HeckYesIAm: “Torque#1. Mind, Language and Technology is the result of a wide range of cross-disciplinary conversations, taking place across symposia, online forums, live events and workshops, produced by the book’s editors: Nathan Jones and […]
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Pluto Gameworld

Watch “Playing As A Female Character” [+ Added Bonus Pluto Reflections]

Watching this insightful #PAXAus2014 yak-session that focused on gender disparities in games [and game development] has prompted the following brief reflection on Pluto, our in-production transmedia project co-produced with Dreaming Methods. What stuck in my noggin when watching the above was the section where these switched-on PAX panelists discuss just how – when given a […]
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Hurdy Gurdy

#Whodathunkit: The Hurdy Gurdy

Oddly, this reminds me of the time I had a stab at driving an old skool Traxcavator – something about having to co-opt hardwired spatial/fine motor control skills [this Traxcavator used pedals to steer as opposed to a steering wheel]. So I guess that makes me potentially guitar-centric as opposed to Hurdy-Gurdy-centric in my thinking? […]