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Shortlistings + Publishings + Exhibitions, Oh My!

Yep, consider the above title a lame attempt at summarising some of the news from my studio-neck-of-the-woods. There’s just *so* *dang* *much* going on right now [both here + on the global stage too, right? In fact, in relation to what’s more worthy of your attention, you’re probably better off reading this or this than […]
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Game Devs Respond to Trump: Games Can Be Art

https://www.youtube.com/watch?v=pWZtbfBGjIg President Donald Trump showed a reel of video game violence last week during a meeting with the game industry as part of an attempt to find solutions to gun violence. And this week, the game industry has responded with an 88-second reel — the same length as Trump’s video — showing the beauty of […]
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A Year and a Bit: The Good, The Bad, and the Mugglesy

Seems it’s turning out to be  hellova year here, and we’re only 4 months in. So far in 2017, here at MBD we’ve had Digital-Fiction-Award-shortlisted projects, and honorable mentions, and theorising all over the MDB shop: most of which have been centered on the release of “All the Delicate Duplicates”, on which we hit the […]
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QWC | Screen Narratives: Writing for Games

Writing for games isn’t the same as other forms of writing; you need to develop several pathways through a story and create scenarios and characters that encourage interaction. And all this needs to be set within a detailed and immersive story worlds.Games writing requires extensive and on-going collaboration with a creative team. Learn how to […]
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Four Games That Tell Great Stories – And How They Do It

So often, the emphasis in video games marketing is on violence system at the core of the product; narrative designers, then, are viewed as the people who sew an emotional stitch through the levels to hold the thing together. But time and time again, players really turn up for the moment in which a story […]