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A Year and a Bit: The Good, The Bad, and the Mugglesy

Seems it’s turning out to be  hellova year here, and we’re only 4 months in. So far in 2017, here at MBD we’ve had Digital-Fiction-Award-shortlisted projects, and honorable mentions, and theorising all over the MDB shop: most of which have been centered on the release of “All the Delicate Duplicates”, on which we hit the […]
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QWC | Screen Narratives: Writing for Games

Writing for games isn’t the same as other forms of writing; you need to develop several pathways through a story and create scenarios and characters that encourage interaction. And all this needs to be set within a detailed and immersive story worlds.Games writing requires extensive and on-going collaboration with a creative team. Learn how to […]
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Four Games That Tell Great Stories – And How They Do It

So often, the emphasis in video games marketing is on violence system at the core of the product; narrative designers, then, are viewed as the people who sew an emotional stitch through the levels to hold the thing together. But time and time again, players really turn up for the moment in which a story […]
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“The Power Broker”: A Game Design Competition

Today, we are launching a competition that challenges game designers to adapt The Power Broker into a playable, interactive form that preserves the flavor and themes of the written work, while leveraging the unique opportunities the game medium provides. We are seeking submissions both in a video game category, as well in a separate tabletop […]
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VR Devving: Game Design Rules to Unlearn

Minority Media’s Patrick Harris is coming to grips with VR game design as he works on the VR-only Time Machine, and at Oculus Connect today he shared 5 examples of the critical lessons he’s learned….“Playing games in VR really changes something about how players learn how to play our games,” Harris said. “Players learn fast […]