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What Game Writers can Learn from Mad Max: Fury Road | Shindig

[Interesting + relevant: when planning our currently-in-development Transmedia/Virtual Reality Project Pluto, the issue of what is shown as opposed to what isn’t = a mammoth deal…] “Fury Road offers a roadmap to a more holistic kind of narrative, one where cutscenes aren’t needed because instead the focus is on showing a story instead of telling […]