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31Aug

Writing for games isn’t the same as other forms of writing; you need to develop several pathways through a story and create scenarios and characters that encourage interaction. And all this needs to be set within a detailed and immersive story worlds.Games writing requires extensive and on-going collaboration with a creative team. Learn how to […]
24Jun
![[Image Credits: shindig.nz]](http://mezbreezedesign.com/wp-content/uploads/2015/06/madmax.jpg)
[Interesting + relevant: when planning our currently-in-development Transmedia/Virtual Reality Project Pluto, the issue of what is shown as opposed to what isn’t = a mammoth deal…] “Fury Road offers a roadmap to a more holistic kind of narrative, one where cutscenes aren’t needed because instead the focus is on showing a story instead of telling […]
26May

…so here I am innocently dancing away in my studio chair to this track while craft-carving away at our “Provocare” Digital Fiction, and I’ve just received some amazing feedback about our Dreaming Methods co-produced project “Pluto” – an Aussie Technical Writer was so impressed with what he’d seen of the project he’s been inspired to […]
16Apr

After making the shortlist in the “Games Development” Category of the 2015 MCV Pacific Women In Games List which profiles the: “…most influential women across all facets of the Australian and New Zealand Games Industries”, this crucial idea of Humane Design rings even more stridently in my game-creatorish ears: “Games do not dictate our behavior, […]