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CMO of Unity discusses VR and the Next Generation of Immersive Experiences

Clive presents his views on the quickly evolving VR space and the drive to create more immersive gaming experiences. Alongside a new virtual storytelling language, we’re seeing an evolving mixed medium that brings in physical sensation. From Unity’s use in the untethered hyper-reality experience Ghostbusters: Dimension to the Leviathan Project’s tactile challenges, he has a […]
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[Image Credits: bloomberg.com]

VR + AR: That “Wow Moment”

People who are excited about augmented and virtual reality like to talk about the “Wow Moment,” that time when someone first decides that the technology is going to change everything. These conversations tend to sound like something you’d hear hanging out with a bunch of Timothy Leary acolytes. Once your mind has been opened, there’s no going back. Source: […]
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ForeVR: An Entire Holographic+ Tactile Interface

“This shows our Holographic and voice control system in a different setting. You can see how the displays are lighting the scene using Unity5 and enlighten. This environment is still in development.”
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How To Support Gear VR and Google Cardboard In One Unity3D Project | Ralph Barbagallo

“The upcoming Unity 5.1 includes native Oculus support which may make this process a bit more complicated. Until then, these steps are the best way I can find to support both Cardboard and Gear VR in one project. I’m a big fan of mobile VR, and I think it’s necessary for any developer at this […]
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Submission Gallery: Oculus Mobile VR Jam 2015

“There are over 500 mobile VR experiences submitted to the Oculus Mobile VR Jam sponsored by Unity. Of this list, just over 300 entries are games that span from infinite runners, adventure games, to even pigeon simulators… See full list of mobile VR game submissions here.” Source: Submission Gallery is Up for the Oculus Mobile […]