Game writing
2015
26
May
…so here I am innocently dancing away in my studio chair to this track while craft-carving away at our "Provocare" Digital Fiction, and I've just received some amazing feedback about our Dreaming Methods co-produced project "Pluto" - an Aussie Technical Writer was so impressed with what he'd seen of the project he's been inspired to start writing creatively again!
2015
9
Jan
Yes folks, all is finally revealed: after months of painstaking assessment, we're happy to announce the 2014 New Media Writing Prize Shortlist. The list is chock full of some pretty amazing projects [such as 3D and 2D textual games, geolocative based treasure hunts, engaging browser works and velvety-smooth mobile based narratives].
For those of you who may be unfamiliar with the The NMWP [as us judges have fondly come to call it], this friendly sound-byte description should bring you right up to speed: "
2014
4
Dec
We're blisteringly pleased to inform you all that Pluto, our latest game based transmedia project with Dreaming Methods, has been shortlisted for The Space's Open Call Competition. Out of a field of approximately 600 submissions, our project has made the grade. The next step is working with our designated Associate Producer, Maria Bota, to further develop our proposal.
2014
10
Oct
At first I suspected this write up would be a potted playthrough of the substantially well-hyped game "Alien: Isolation" - the newest storyworld incarnation to feature *that* famous double-mouthed Xenomorph. Then I decided that a playthrough would negate any valid WSOD [Willing Suspension of Disbelief] required to achieve deep immersion in this meticulously constructed game. Also, a playthrough would additionally gobble a bucketload of time I'd rather spend playing the game itself.